lygia
/v1.1.6
/animation
/easing
/sine
)sine easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/v1.1.6
/math
/const
.glsl
lygia
/v1.1.6
/animation
/easing
/sineIn
.glsl
lygia
/v1.1.6
/animation
/easing
/sineOut
.glsl
lygia
/v1.1.6
/animation
/easing
/sineInOut
.glsl
Use:
sine<In|Out|InOut>(<float> x)
Dependencies:
Use:
sine<In|Out|InOut>(<float> x)
#ifndef FNC_SINEIN
#define FNC_SINEIN
float sineIn(in float t) {
return sin((t - 1.0) * HALF_PI) + 1.0;
}
#endif
#ifndef FNC_SINEOUT
#define FNC_SINEOUT
float sineOut(in float t) {
return sin(t * HALF_PI);
}
#endif
#ifndef FNC_SINEINOUT
#define FNC_SINEINOUT
float sineInOut(in float t) {
return -0.5 * (cos(PI * t) - 1.0);
}
#endif
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