LYGIA Shader Library

sine (lygia/v1.1.6/animation/easing/sine)

sine easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

sine<In|Out|InOut>(<float> x)

Check it on Github




Dependencies:

Use:

sine<In|Out|InOut>(<float> x)

Check it on Github



#ifndef FNC_SINEIN
#define FNC_SINEIN
float sineIn(in float t) {
    return sin((t - 1.0) * HALF_PI) + 1.0;
}
#endif

#ifndef FNC_SINEOUT
#define FNC_SINEOUT
float sineOut(in float t) {
    return sin(t * HALF_PI);
}
#endif

#ifndef FNC_SINEINOUT
#define FNC_SINEINOUT
float sineInOut(in float t) {
    return -0.5 * (cos(PI * t) - 1.0);
}
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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