LYGIA Shader Library

cubic (lygia/animation/easing/cubic)

cubic easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

cubic<In|Out|InOut>(<float> x)

Check it on Github



Use:

cubic<In|Out|InOut>(<float> x)

Check it on Github


#ifndef FNC_CUBICIN
#define FNC_CUBICIN
float cubicIn(in float t) {
    return t * t * t;
}
#endif

#ifndef FNC_CUBICOUT
#define FNC_CUBICOUT
float cubicOut(in float t) {
    float f = t - 1.0;
    return f * f * f + 1.0;
}
#endif

#ifndef FNC_CUBICINOUT
#define FNC_CUBICINOUT
float cubicInOut(in float t) {
    return t < 0.5
        ? 4.0 * t * t * t
        : 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
}
#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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