lygia
/animation
/easing
/cubic
)Cubic easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/animation
/easing
/cubicIn
.glsl
lygia
/animation
/easing
/cubicOut
.glsl
lygia
/animation
/easing
/cubicInOut
.glsl
Use:
cubic<In|Out|InOut>(<float> x)
Use:
cubic<In|Out|InOut>(<float> x)
#ifndef FNC_CUBICIN
#define FNC_CUBICIN
float cubicIn(in float t) {
return t * t * t;
}
#endif
#ifndef FNC_CUBICOUT
#define FNC_CUBICOUT
float cubicOut(in float t) {
float f = t - 1.0;
return f * f * f + 1.0;
}
#endif
#ifndef FNC_CUBICINOUT
#define FNC_CUBICINOUT
float cubicInOut(in float t) {
return t < 0.5
? 4.0 * t * t * t
: 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
}
#endif
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