LYGIA Shader Library

quadratic (lygia/animation/easing/quadratic)

quadrtic easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

quadratic<In|Out|InOut>(<float> x)

Check it on Github



Use:

quadratic<In|Out|InOut>(<float> x)

Check it on Github


#ifndef FNC_QUADRATICIN
#define FNC_QUADRATICIN
float quadraticIn(in float t) {
    return t * t;
}
#endif

#ifndef FNC_QUADRATICOUT
#define FNC_QUADRATICOUT
float quadraticOut(in float t) {
    return -t * (t - 2.0);
}
#endif

#ifndef FNC_QUADRATICINOUT
#define FNC_QUADRATICINOUT
float quadraticInOut(in float t) {
    float p = 2.0 * t * t;
    return t < 0.5 ? p : -p + (4.0 * t) - 1.0;
}
#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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