lygia
/animation
/easing
/quartic
)Quartic easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/animation
/easing
/quarticIn
.glsl
lygia
/animation
/easing
/quarticOut
.glsl
lygia
/animation
/easing
/quarticInOut
.glsl
Use:
quartic<In|Out|InOut>(<float> x)
Use:
quartic<In|Out|InOut>(<float> x)
#ifndef FNC_QUARTICIN
#define FNC_QUARTICIN
float quarticIn(in float t) {
return pow(t, 4.0);
}
#endif
#ifndef FNC_QUARTICOUT
#define FNC_QUARTICOUT
float quarticOut(in float t) {
return pow(t - 1.0, 3.0) * (1.0 - t) + 1.0;
}
#endif
#ifndef FNC_QUARTICINOUT
#define FNC_QUARTICINOUT
float quarticInOut(in float t) {
return t < 0.5
? +8.0 * pow(t, 4.0)
: -8.0 * pow(t - 1.0, 4.0) + 1.0;
}
#endif
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