LYGIA Shader Library

quintic (lygia/animation/easing/quintic)

quintic easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

quintic<In|Out|InOut>(<float> x)

Check it on Github



Use:

quintic<In|Out|InOut>(<float> x)

Check it on Github


#ifndef FNC_QUINTICIN
#define FNC_QUINTICIN
float quinticIn(in float t) {
    return pow(t, 5.0);
}
#endif

#ifndef FNC_QUINTICOUT
#define FNC_QUINTICOUT
float quinticOut(in float t) {
    return 1.0 - (pow(t - 1.0, 5.0));
}
#endif

#ifndef FNC_QUINTICINOUT
#define FNC_QUINTICINOUT
float quinticInOut(in float t) {
    return t < 0.5
        ? +16.0 * pow(t, 5.0)
        : -0.5 * pow(2.0 * t - 2.0, 5.0) + 1.0;
}
#endif

Examples

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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